Authors Hero Generations position their game as a kind of mixture Civilization And The Legend of Zelda. Under this banner, they successfully ran a campaign on Kickstarter and raised almost $50 thousand for the project, which looks like a “casual game” from smartphones. However, we would say that Hero Generations more like – you’ll forgive the tautology – like an heir Rogue Legacy.
IN Rogue Legacy, Let us remind you that the main character, who jumped through randomly generated levels and killed monsters, after death left behind an heir – a son or daughter with different features and traits. Hero Generations develops this idea. Only the platforming mechanics were replaced with a turn-based strategy, and the player was allowed to more noticeably influence what your offspring will be like and with what baggage they will go out into the world.
Fame and money!
So, at the start you are given the first hero (or heroine), young and inexperienced. He has to explore a large territory full of dangers. The map is hidden by the “fog of war”. Moving through the cells (one cell – one move), we gradually open it, discovering different opponents, lairs of monsters, cities, some altars, farms, shops, forests and rivers. When you find yourself on the same cell with an enemy (they are also constantly moving), the game automatically starts the battle. The result is determined by rolling a virtual dice, but strength and damage indicators are taken into account: the higher they are, the higher the chance of winning.
For victory we get fame and money, and then in the store we can buy, for example, some kind of treasure sword that increases strength. Money is also automatically collected when visiting certain locations, such as farmers’ fields and gold mines. And on the square indicating the forest, you will come across a chest, from which an artifact or a bag of coins will randomly fall out.
No one forbids moving from map to map after opening a passage to a new world; on the contrary, the discoverers are given their share of glory. At the same time, you don’t just explore the area – each territory has different quests: kill such and such a particularly large “boss”, clear all forests of monsters, destroy all monsters’ lairs. Plus global tasks: visit all six available worlds or kill all “bosses”.
Strategy added to RPG. http://pokerstars-casino.co.uk/ On cells adjacent to cities, you can build various useful buildings – the same farms, mausoleums, towers, and so on. At certain intervals they will produce money or, for example, flasks that increase your strength. Then “upgrades” of buildings will appear, allowing you to receive more significant bonuses. True, buildings are gradually deteriorating, so in addition to a sword or shield, it is useful to carry a hammer with you – with it you automatically repair the building.
My years are my inheritance
However, what is much more important is that with every move our hero or heroine gets older and deteriorates. Initially, the character is given a certain number of years to live, and each turn takes one year. Losing in battles also reduces your time available. And you can increase it by visiting special locations and buildings that produce special elixirs.
After a certain number of years, the character turns from young to young, then to a man or woman of middle age, then becomes elderly and, finally, an old man. At each such stage, not only the appearance changes (wrinkles, abrasions and gray hair appear), but also the characteristics of strength: up to middle age inclusive, it increases, then it decreases.
If, within the time allotted by fate and the game, your character does not have time to leave an heir, then his generation will end there, and an all-crushing “gameover” will begin. To prevent this from happening, you need to visit any of the nearest cities in time and choose a “partner” there – it makes no difference whether it is a man or a woman (tolerance reigns here too!). True, not everyone can still agree: each contender has its own requirements for the level of fame earned by you for victories in battles, exploration and completion of quests. But the more demanding the partner, the better heir you will get.
After the couple retires to the house, a kind of mini-game begins. You open special cards that give various bonuses to your future son or daughter: an increase in strength or life expectancy, additional gold or glory at the start, as well as some special character trait that allows you, for example, to steal some of the gold from a defeated enemy. So, the better the partner, the more cards you can open and the more powerful they themselves are. And, of course, this is influenced by your own achievements – level of fame, age, special skills and even equipment (it will be inherited by your offspring).
After some time, we will be allowed to build roads, but to cross rivers, we must always have a raft with us in our inventory.
In order for cities to have a richer and better choice of future husband or wife, you need to rebuild them, and for this you have to erect more buildings on neighboring cells and “pump” them – settlements increase in size, and more future partners appear in them.
My generation feels the pain!
Thus, from a combination of a number of factors, from your own tactics of passing, a unique family tree is formed each time. Here you decide what is better: to continue fighting and exploring or is it time to think about heirs, spend money on construction (with each generation new types of buildings and “upgrades” open up) or on the purchase of powerful artifacts, venture into some new world or, given your advanced age, be closer to explored cities.
At the same time, you need to remember that in a few generations a gloomy prophecy will definitely come true, and some kind of global cataclysm will happen – with each playthrough, it, like maps and quests, is generated randomly. You need to prepare for this by visiting a special location and fulfilling a number of conditions.
Each map has a different landscape and climate – somewhere there are forests, somewhere there are swamps, and somewhere there are sands and stones.
The result is a truly unusual and fun mixture of role-playing game, turn-based strategy and parenting simulator. The only serious problem with all this is that after some time the mechanics get boring and become quite monotonous. But before that time, you will definitely have time to get your dose of pleasure from Hero Generations.
Pros: unusual and interesting game mechanics; high replay value.
Cons: sooner or later the gameplay becomes quite routine.